By Landstome on July 27, 2014, 9:34 p.m.
I have really enjoyed working on these Lego videos for LWIMW. The ratings of The Story of Jim's Death may not have been as good as the previous film, but I am still happy of the final product I made. So I've decided to make one more video of Jim's Story. I'm not sure when I will make it. It probably won't be until I have a long break such as December. But I will try my best to finish the trilogy off by making it the best thing anyone can imagine.
By Divitos on July 15, 2014, 9:01 a.m.
It'll probably only take a week to complete. Basically it's just a bug fixed version of it with real graphics and what not.
By Divitos on July 15, 2014, 3:28 a.m.
Yeahhhh, sorry for the XP. It was a last minute virtual machine. Next time I'll make sure to run my virtual machine in Windows 7
By Landstome on July 14, 2014, 6:52 a.m.
So, it is finally up on Youtube! My Submission is now available for voting and commenting.
If you haven't seen it before, here is the link to the Original, "The Story of Jim's Beard"
And here is the link to the Sequel, "The Story of Jim's Death"
By Divitos on July 14, 2014, 12:23 a.m.
By stett on July 13, 2014, 10:57 p.m.
Not really a competitive entry, but I did end up getting done what I set out to do, so I'm happy :) Here's a little gameplay video: http://youtu.be/9R59Lm9drX4
By Landstome on July 13, 2014, 9:22 p.m.
So "The Story of Jim's Death" is completed. I am uploading it to Youtube now. I'll make my Submission in the morning when it is finished uploading. If it is not ready by tomorrow morning, then I'll make the submission when I get back from work tomorrow.
By Bormear on July 13, 2014, 9:02 p.m.
Sorry, I aimed much to high this weekend. But that's okay! I entered this as practice for Ludum Dare, so it's good to flatten out any mistakes I make. I will post a link to the .jar of the game once I'm finished, even though it obviously won't be judged. (That's allowed, right?)
By Divitos on July 13, 2014, 8:34 p.m.
30 minutes from submission time, and I've finally done it! I have finally finished!
By Dooskington on July 13, 2014, 4:40 p.m.
I went on an all day bike trip yesterday and I wasn't able to make any progress. I will try again next time, or next ludum dare.
By Havsmonstret on July 13, 2014, 4:11 p.m.
This will have to do it. I under scoped the project a bit so I decided to implement some very simple diffuse lighting as well. This has been a fun project and dive into OpenGL. Creating a mesh from a heightmap was a fun task to undertake.
Both the source code and a build is available here: http://codejunkie.se/lwimw6
By Conjasc on July 13, 2014, 1:14 p.m.
I was so busy managing an event yesterday that I totally forgot about LWIMW. Tempted to just post about that, but I don't think it fits the requirements. Maybe I'll write something...
By scottflorence on July 13, 2014, 12:37 p.m.
Cutscenes done, you can now interact and merge with entities, but I still need to sink so much time into graphics. If only I only needed to code.
But did a LOT more than I expected to this weekend, especially seeing as I ended up started from scratch.
But still 8 hours left, lets do this... after lunch.
By HappyHippyHippo on July 13, 2014, 9:46 a.m.
well ... as i expected, this is not my weekend.
to many things occupy my time and no time left for the LWIMW, means that it iwll be no submition. [HTML_REMOVED]
i guess it will be postpone to the next one
By JordanFitz on July 13, 2014, 6:25 a.m.
I'm attempting to make a platformer from scratch with HTML5 canvas. This should be interesting, indeed.
By stett on July 13, 2014, 2:35 a.m.
Ended up making several more units of progress today (like 5, maybe). I'm pretty excited with how it's turning out! If i have more time tomorrow, I'll work on the texturing backend, and possibly the drawing pipeline, because ATM both of those are extremely rigid, and would not be able to handle more complicated scenarios.
Here's a quick video demonstrating my fancy shmancy new shaders/doors at work: http://youtu.be/NsmWXgg6xZA
By yoshimoto555 on July 13, 2014, 1:09 a.m.
By CRAZEERUSKEE on July 12, 2014, 11:33 p.m.
Yeah so I probably won't be officially submitting anything this time. My goal was to finish my new item size based inventory, but that didn't work out since I spent most of the day getting everything ready for camp. I'm leaving tomorrow morning for a sleep-away camp in which I won't have access to computers. I may work a bit more on the inventory on the three hour car ride there, but I probably won't be able to access the internet. In that case, this is my last post for about a month. Good luck and good bye! :)
You can check out my progress throughout the past week on my game's Facebook page: https://www.facebook.com/APeasantsTale
I also made a video on it today on my channel: https://www.youtube.com/user/CRAZEERUSKEE
By scottflorence on July 12, 2014, 8:14 p.m.
Not at the point I wanted to be at for day 1, but entity collision works, some more graphics done, still need to get at least all the graphics and entity class for hostile entities. Hoping to at least get one done by the end of the day.
But, programming stood up now, this should stop my pace from slowing for a bit.
By Divitos on July 12, 2014, 7:09 p.m.